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A twice-a-month meetup where grocery store workers build tools, solve real workflow problems, and explore software together. No experience required — just curiosity.

// quick stats
17
meetings held
1
active projects
2
completed
12
resources
// latest meeting
2026-09-10

Meeting #17

2 attendees

A two-person Project Big Mart working session that moved the game from its design outline into concrete class and component architecture. Most of the meeting went to sketching a UML-style class diagram — Player and GameState as orchestrators, plus UI, Enemy, and Items classes and reusable Movement, Animation, and Stamina components — alongside a running debate about composition-over-inheritance in Godot, where UI state should live, and how to structure the codebase now so a later multiplayer pass stays additive rather than a rewrite. The rest was a hands-on Godot walkthrough: touring the scene tree, inspector, and @export wiring, reading through the proto controller script, consolidating the loose controller into a dedicated Player scene with stamina fields, and committing the day's work to a personal branch. It closed on a long tangent about how refreshing it felt to design and code without AI, and where that leaves developer craft and identity.

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// next meeting
upcoming
date
2026-09-24
time
3:00 – 4:00 PM
location
Conference Room
Meeting #18
// schedule & format
frequency
First and third week of each month (usually)
format
Informal — show up, build stuff, talk tech/software
who
Any coworker curious about software
experience needed
None